Post by ★KAKASHI STANK on Apr 23, 2015 21:52:29 GMT -5
Weapons are traditional medieval ones, such as flails, swords, and bows. All start out at the lowest damage possible, no matter the race/character.
Abilities are based upon the race, and you are allowed to create your own that best fits your character. Think of an ability as a spell. Here's an ability template:
Name of ability:
Is the ability offensive/defensive?:
Ability's duration:
Ability cooldown:
Damage dealt/healed:
Stat boosted:
SAMPLE TIER ONE PHYSICAL ABILITY
Name of ability: Ice storm
Purpose of ability: summons ice storm to smite enemies
Ability's duration: 1 turn
Ability cooldown: 3 turns
Damage dealt/healed: blunt damage if hit with ice
Stat boosted: N/A
SAMPLE TIER TWO PHYSICAL ABILITY
Name of ability: ice storm
Purpose of ability: summons ice storm to smite enemies
Ability's duration: 2 turns
Ability cooldown: 4 turns
Damage dealt/healed: moderate brusing if hit with ice chunks
Stat boosted: N/A
SAMPLE TIER THREE PHYSICAL ABILITY
Name of ability: ice storm
Purpose of ability: summons ice storm to smite enemies
Ability's duration: 2 turns
Ability cooldown: 4 turns
Damage dealt/healed: heavy brusing, possible unconsciousness
Stat boosted: N/A
SAMPLE TIER ONE MENTAL ABILITY
Name of ability: telepathy
Purpose of ability: allows character to read one's thoughts for thirty seconds
Ability's duration: 1 turn
Ability cooldown: 3 turns
Damage dealt/healed: N/A
Stat boosted: Intelligence
SAMPLE TIER TWO MENTAL ABILITY
Name of ability: telepathy
Purpose of ability: allows character to read one's thoughts for one minute
Ability's duration: 1 turn
Ability cooldown: 2 turns
Damage dealt/healed: N/A
Stat boosted: Intelligence
SAMPLE TIER ONE MENTAL ABILITY
Name of ability: telepathy
Purpose of ability: allows a character to read one's thoughts for five minutes
Ability's duration: 1 turn
Ability cooldown: 1 turn
Damage dealt/healed: N/A
Stat boosted: Intelligence
Abilities are based upon the race, and you are allowed to create your own that best fits your character. Think of an ability as a spell. Here's an ability template:
Name of ability:
Is the ability offensive/defensive?:
Ability's duration:
Ability cooldown:
Damage dealt/healed:
Stat boosted:
SAMPLE TIER ONE PHYSICAL ABILITY
Name of ability: Ice storm
Purpose of ability: summons ice storm to smite enemies
Ability's duration: 1 turn
Ability cooldown: 3 turns
Damage dealt/healed: blunt damage if hit with ice
Stat boosted: N/A
SAMPLE TIER TWO PHYSICAL ABILITY
Name of ability: ice storm
Purpose of ability: summons ice storm to smite enemies
Ability's duration: 2 turns
Ability cooldown: 4 turns
Damage dealt/healed: moderate brusing if hit with ice chunks
Stat boosted: N/A
SAMPLE TIER THREE PHYSICAL ABILITY
Name of ability: ice storm
Purpose of ability: summons ice storm to smite enemies
Ability's duration: 2 turns
Ability cooldown: 4 turns
Damage dealt/healed: heavy brusing, possible unconsciousness
Stat boosted: N/A
SAMPLE TIER ONE MENTAL ABILITY
Name of ability: telepathy
Purpose of ability: allows character to read one's thoughts for thirty seconds
Ability's duration: 1 turn
Ability cooldown: 3 turns
Damage dealt/healed: N/A
Stat boosted: Intelligence
SAMPLE TIER TWO MENTAL ABILITY
Name of ability: telepathy
Purpose of ability: allows character to read one's thoughts for one minute
Ability's duration: 1 turn
Ability cooldown: 2 turns
Damage dealt/healed: N/A
Stat boosted: Intelligence
SAMPLE TIER ONE MENTAL ABILITY
Name of ability: telepathy
Purpose of ability: allows a character to read one's thoughts for five minutes
Ability's duration: 1 turn
Ability cooldown: 1 turn
Damage dealt/healed: N/A
Stat boosted: Intelligence